YOUNG CHAMPIONS learn the importance of making positive choices in the face of negative peer pressure, achieving academic success, building healthy relationships and effective communication. To accomplish this, we utilize the .
Introducing a truly one-of-a-kind curriculum for building positive culture and combating societal toxicity.
Behavior 100 is best described as a curriculum toolkit. This kit houses a variety of potent teaching tools designed to help boost learners in critical thinking, comprehension, reading, creativity, and interpersonal skills.
I-MICE Art (Image Metaphoric Inspirational Character Encouragers) | Vibrant symbolic art that provokes learners into
critical thought. |
R3+R (Relate Respect Reason + Reality) | A guided method for dissecting the meaning of visual art. |
Visual Novels | I-MICE art is combined with literature for rich stories that build moral character while exercising reading, comprehension, and critical thinking abilities. |
Instructor’s Guides | Guides that parallel the visual novels to help teachers maximize their learners the educational value their learners receive from the visual novels. |
Intra-Interpersonal Guides | provides activities, role playing skits, assessments and points of discussion that relate to the visual novels and short stories. These tools exercise the learners in critical thinking, problem-solving and conflict resolution. |